Name: ASKE
Length: 2 years
Team size: 2
Roles: Programmer, designer, artist
Tools used: Unity engine + FMOD studio plugin, Visual Studio, Krita, Blender
Website: Steam
Available for:
With the goal of creating my first personal commercial project, I decided to work for around a year on the '90s shooter concept and ASKE was born. The demo is ready to be played right now and an early access is expected to be live soon.
Everything in this game (aside from sound design) was made by myself and helped me to learn a lot of of game design and art concepts that I didn't know previously. In the technical details, ASKE counts with tools that speeds up development and a solid code architecture ready to scale up.
I consider this game an extension of my creativity and proof of what I'm capable of.