Summary

Name: Blood and goods

Length: 3 days

Team size: 3

Roles: Lead designer, programmer, coordinator, UI designer

Tools used: Unity engine + FMOD studio plugin, Visual Studio, Photoshop

Website: Itch, Ludum dare

Available for:

Details

This game was made for Ludum Dare 44 in under 72 hours, the theme was "Your life is currency" so with the team we managed to pull off a prototype that mixes Darkest Dungeon atmosphere with typing fights that will increase players hearthrate.

Featuring an endless dungeon which increases its difficulty and changes on every play; many room types including encounter rooms, shops, blood fountain rooms, a few mini bosses room (known as brutes) and even a "random" room which usually confuse players and makes them think twice about their actions before arriving; many enemy types and objects to buy; and an easy typing combat mechanic that players can avoid using if they decide to pay with blood to their opponents.

The game achieved 27th place in overall score, among over 2.5k submissions!

Screenshots

Press

Article by Florencia Orsetti for 'Malditos Nerds'
Mention in 'Indieformer'