Name: Mork's Trial
Length: 10 days
Team size: 5
Roles: Game designer, programmer, voice acting
Tools used: Unity engine + FMOD studio plugin, Visual Studio
Website: Itch
Available for:
My love for dungeon crawler games lead me to join to the Dungeon Crawler Jam 2021 where in 10 days I managed to code this RPG that features a lot of advanced technical features, while making game design decision and managing the team to meet the deadline.
As every RPG, there are lots of systems working with each other at same time, I managed to code all these systems, and tweak them to work together. Some of the classic RPG elements: stats, inventory, classes with unique combat systems (melee, ranged, magic) and races. And some 'rogue-like' elements: procedurally generated dungeons with multiple themes, decoration and loot.
There's a good variety of enemies too, some are melee, some other are ranged, some will prefeer to chase the player while others prefeer to wander around. And the cherry of the cake is at the 7th floor, where the Skeletaur boss awaits with it's unique whirlwind combat mechanic.