Summary

Name: Necroreaper

Length: 9 days

Team size: 3

Roles: Lead designer, programmer, coordinator, UI artist

Tools used: Unity engine, Visual Studio, Aseprite

Website: Itch

Available for:

Details

With only a few months in developing games, I decided to join my first game jam to make Necroreaper, I teamed up with an artist and a producer to create an ambitious 2D platformer where you must kill peasants to gather their souls. This game achieved the second place in the Game Dev Network: Gooseberry Jam.

The game was done in under 9 days from scratch, featuring fast paced action on a beautiful side scrolling map with many environments; solid AI for NPC's; an altar to get upgrades for the player which makes the gameplay gorgeous once you get them and a combo mechanic to get a lot of score when doing succesive kills.

Screenshots

Press

Interview by Florencia Orsetti for 'Malditos Nerds'