Summary

Name: Stellar Map

Length: 1 week

Team size: 1

Roles: Designer, programmer

Tools used: Unity engine, Visual Studio, Photoshop

Website: Itch

Available for:

Details

As I never made a 3D game before, I decided to make a simple prototype to get into it. Since I love space stuff I created a non scaled solar system map that features a smooth camera movement with zooming, real time orbits around the sun, a fictional travel system that uses bézier curves to represent the trajectory between markers and beautiful aesthetics implementing Unity particle system.

Screenshots